Mouse prob. :O

Jan 9, 2011 at 7:15 PM

PS2 mouse or USB mouse It just wont work this is the code I'm using HELP PLEASE!!!!!!

using System;
using System.Collections.Generic;

using Cosmos.Hardware;
using Cosmos.Kernel;

namespace Centauri
{
    class Mouse2
    {
        public static int X, Y;
        public static MouseState Buttons;

        public static void Initialize()
        {

            //enable mouse
            WaitSignal();
            CPUBus.Write8(0x64, 0xA8);

            // enable interrupt
            WaitSignal();
            CPUBus.Write8(0x64, 0x20);
            WaitData();
            byte status = (byte)(CPUBus.Read8(0x60) | 2);
            WaitSignal();
            CPUBus.Write8(0x64, 0x60);
            WaitSignal();
            CPUBus.Write8(0x60, status);

            //default
            Write(0xF6);
            Read();  //Acknowledge

            //Enable the mouse
            Write(0xF4);
            Read();  //Acknowledge

            Interrupts.AddIRQHandler(12, new Interrupts.InterruptDelegate(HandleMouse));

        }

        private static byte Read()
        {
            WaitData();
            return CPUBus.Read8(0x60);
        }

        private static void Write(byte b)
        {
            //Wait to be able to send a command
            WaitSignal();
            //Tell the mouse we are sending a command
            CPUBus.Write8(0x64, 0xD4);
            //Wait for the final part
            WaitSignal();
            //Finally write
            CPUBus.Write8(0x60, b);
        }

        private static void WaitData()
        {
            for (int i = 0; i < 1000 & ((CPUBus.Read8(0x64) & 1) == 1); i++)
                ;
        }

        private static void WaitSignal()
        {
            for (int i = 0; i < 1000 & ((CPUBus.Read8(0x64) & 2) != 0); i++)
                ;
        }

        public enum MouseState
        {
            None = 0,
            Left = 1,
            Right = 2,
            Middle = 4
        }

        private static byte mouse_cycle = 0;
        private static int[] mouse_byte = new int[4];

        public static void HandleMouse(ref Interrupts.InterruptContext context)
        {
            switch (mouse_cycle)
            {
                case 0:
                    mouse_byte[0] = CPUBus.Read8(0x60);

                    if ((mouse_byte[0] & 0x8) == 0x8)
                        mouse_cycle++;

                    break;
                case 1:
                    mouse_byte[1] = CPUBus.Read8(0x60);
                    mouse_cycle++;
                    break;
                case 2:
                    mouse_byte[2] = CPUBus.Read8(0x60);
                    mouse_cycle = 0;

                    if ((mouse_byte[0] & 0x10) == 0x10)
                        X -= mouse_byte[1] ^ 0xff;
                    else
                        X += mouse_byte[1];

                    if ((mouse_byte[0] & 0x20) == 0x20)
                        Y += mouse_byte[2] ^ 0xff;
                    else
                        Y -= mouse_byte[2];

                    if (X < 0)
                        X = 0;
                    else if (X > 319)
                        X = 319;

                    if (Y < 0)
                        Y = 0;
                    else if (Y > 199)
                        Y = 199;

                    Buttons = (MouseState)(mouse_byte[0] & 0x7);

                    break;
            }
        }
    }
}