Try... Catch ERROR

Jun 19, 2011 at 10:49 AM

Hi guys does the try function work for catching errors in MS4. Like errrors that crash the os.

Coordinator
Jun 19, 2011 at 11:06 AM
exceptions should work, although those are not the only reason why an os could crash..

On Sun, Jun 19, 2011 at 12:49 PM, superbyte <notifications@codeplex.com> wrote:

From: superbyte

Hi guys does the try function work for catching errors in MS4. Like errrors that crash the os.

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Jun 19, 2011 at 11:11 AM
in MS4 ? Because i once remember that i got a "system general protetion fault ..." on my Text User Interface and it just stayed there and did nothing else then i tried it again and the background of the whole screen was pink and the same message was on the line

On Sun, Jun 19, 2011 at 9:06 PM, mterwoord <notifications@codeplex.com> wrote:

From: mterwoord

exceptions should work, although those are not the only reason why an os could crash..

On Sun, Jun 19, 2011 at 12:49 PM, superbyte <notifications@codeplex.com> wrote:

From: superbyte

Hi guys does the try function work for catching errors in MS4. Like errrors that crash the os.

Read the full discussion online.

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--
---------------------------
Jacksen Kline
Super Byte

Coordinator
Jun 19, 2011 at 4:52 PM
i think that was a hardware exceptions, which completely different
from .net exceptions. (at least for now)

On 6/19/11, SuperByte <notifications@codeplex.com> wrote:
> From: SuperByte
>
> in MS4 ? Because i once remember that i got a "system general protetion
> fault ..." on my Text User Interface and it just stayed there and did
> nothing else then i tried it again and the background of the whole screen
> was pink and the same message was on the line
>
> On Sun, Jun 19, 2011 at 9:06 PM, mterwoord <[email removed]>
> wrote:
> From: mterwoordexceptions should work, although those are not the only
> reason why an os could crash..
>
> On Sun, Jun 19, 2011 at 12:49 PM, superbyte <[email removed]>
> wrote:
> From: superbyteHi guys does the try function work for catching errors in
> MS4. Like errrors that crash the os.Read the full discussion online.To add a
> post to this discussion, reply to this email
> ([email removed])To start a new discussion for this project,
> email [email removed] are receiving this email because
> you subscribed to this discussion on CodePlex. You canunsubscribe or change
> your settings on codePlex.com.Please note: Images and attachments will be
> removed from emails. Any posts to this discussion will also be available
> online atcodeplex.com
> Read the full discussion online.To add a post to this discussion, reply to
> this email ([email removed])To start a new discussion for
> this project, email [email removed] are receiving this
> email because you subscribed to this discussion on CodePlex. You
> canunsubscribe or change your settings on codePlex.com.Please note: Images
> and attachments will be removed from emails. Any posts to this discussion
> will also be available online atcodeplex.com
>
> --
> ---------------------------
> Jacksen Kline
> Super Byte
>
>
>
>
Jun 19, 2011 at 10:18 PM
How can you catch hardware errors

On Monday, June 20, 2011, mterwoord <notifications@codeplex.com> wrote:
> From: mterwoord i think that was a hardware exceptions, which completely different
> from .net exceptions. (at least for now)
>
> On 6/19/11, SuperByte <[email removed]> wrote:
>> From: SuperByte
>>
>> in MS4 ? Because i once remember that i got a "system general protetion
>> fault ..." on my Text User Interface and it just stayed there and did
>> nothing else then i tried it again and the background of the whole screen
>> was pink and the same message was on the line
>>
>> On Sun, Jun 19, 2011 at 9:06 PM, mterwoord <[email removed]>
>> wrote:
>> From: mterwoordexceptions should work, although those are not the only
>> reason why an os could crash..
>>
>> On Sun, Jun 19, 2011 at 12:49 PM, superbyte <[email removed]>
>> wrote:
>> From: superbyteHi guys does the try function work for catching errors in
>> MS4. Like errrors that crash the os.Read the full discussion online.To add a
>> post to this discussion, reply to this email
>> ([email removed])To start a new discussion for this project,
>> email [email removed] are receiving this email because
>> you subscribed to this discussion on CodePlex. You canunsubscribe or change
>> your settings on codePlex.com.Please note: Images and attachments will be
>> removed from emails. Any posts to this discussion will also be available
>> online atcodeplex.com
>> Read the full discussion online.To add a post to this discussion, reply to
>> this email ([email removed])To start a new discussion for
>> this project, email [email removed] are receiving this
>> email because you subscribed to this discussion on CodePlex. You
>> canunsubscribe or change your settings on codePlex.com.Please note: Images
>> and attachments will be removed from emails. Any posts to this discussion
>> will also be available online atcodeplex.com
>>
>> --
>> ---------------------------
>> Jacksen Kline
>> Super Byte
>>
>>
>>
>> Read the full discussion online <http://cosmos.codeplex.com/discussions/261914#post629770>. To add a post to this discussion, reply to this email ([email removed]) To start a new discussion for this project, email [email removed] You are receiving this email because you subscribed to this discussion on CodePlex. You can unsubscribe or change your settings <https://cosmos.codeplex.com/subscriptions/thread/project/edit> on codePlex.com. Please note: Images and attachments will be removed from emails. Any posts to this discussion will also be available online at codeplex.com

--
---------------------------
Jacksen Kline
Super Byte
Developer
Jun 19, 2011 at 10:26 PM

Not easily, no. It is possible to, but not easily at this point.

Jun 20, 2011 at 5:42 AM
any idea how?

On 20/06/2011, blah38621 <notifications@codeplex.com> wrote:
> From: blah38621
>
> Not easily, no. It is possible to, but not easily at this point.
>
>


--
---------------------------
Jacksen Kline
Super Byte
Jun 20, 2011 at 5:58 AM

I have one, what if you did this. Lets say you click something and something is supposed to happen right, well lets say no matter what pc you use it glitches freazes up yada yada. Anyway put the code in quotes and call a error screen to be displayed. In the future when you find a fix, uncomment and delete the error screen draw. Its sloppy but its a solution. Your Friend - Matt

Coordinator
Jun 20, 2011 at 6:32 AM
We already handle all exceptions. We have a "BSOD"-clone. It'll print the exception number (in hex) in the top left corner (but this is not working when in VGA mode..)

On Mon, Jun 20, 2011 at 7:58 AM, civilwarrock <notifications@codeplex.com> wrote:

From: civilwarrock

I have one, what if you did this. Lets say you click something and something is supposed to happen right, well lets say no matter what pc you use it glitches freazes up yada yada. Anyway put the code in quotes and call a error screen to be displayed. In the future when you find a fix, uncomment and delete the error screen draw. Its sloppy but its a solution. Your Friend - Matt

Read the full discussion online.

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Jun 20, 2011 at 7:09 AM
i have experinced this before but is there anway i can customise the
bsod clone and also how do i get this bsod in vga

On 20/06/2011, mterwoord <notifications@codeplex.com> wrote:
> From: mterwoord
>
> We already handle all exceptions. We have a "BSOD"-clone. It'll print the
> exception number (in hex) in the top left corner (but this is not working
> when in VGA mode..)
>
> On Mon, Jun 20, 2011 at 7:58 AM, civilwarrock <[email removed]>
> wrote:
> From: civilwarrockI have one, what if you did this. Lets say you click
> something and something is supposed to happen right, well lets say no matter
> what pc you use it glitches freazes up yada yada. Anyway put the code in
> quotes and call a error screen to be displayed. In the future when you find
> a fix, uncomment and delete the error screen draw. Its sloppy but its a
> solution. Your Friend - MattRead the full discussion online.To add a post to
> this discussion, reply to this email ([email removed])To
> start a new discussion for this project, email
> [email removed] are receiving this email because you
> subscribed to this discussion on CodePlex. You canunsubscribe or change your
> settings on codePlex.com.Please note: Images and attachments will be removed
> from emails. Any posts to this discussion will also be available online
> atcodeplex.com
>
>
>


--
---------------------------
Jacksen Kline
Super Byte
Coordinator
Jun 20, 2011 at 7:16 AM
See Interrupts.cs (or IRQs.cs, not sure what it's called). There's a Handle exception there, doing unsafe code, setting bytes at 0xB8000 etc..

Right now, we keep it simple as possible, so it's working always..
We dont want to cause a hardware exception while handling one, causing to a DoubleFault (and almost always) a TripleFault after that, causing a hardware reset (= reboot)

On Mon, Jun 20, 2011 at 9:09 AM, SuperByte <notifications@codeplex.com> wrote:

From: SuperByte

i have experinced this before but is there anway i can customise the
bsod clone and also how do i get this bsod in vga

On 20/06/2011, mterwoord <notifications@codeplex.com> wrote:
> From: mterwoord

>
> We already handle all exceptions. We have a "BSOD"-clone. It'll print the
> exception number (in hex) in the top left corner (but this is not working
> when in VGA mode..)
>
> On Mon, Jun 20, 2011 at 7:58 AM, civilwarrock <[email removed]>
> wrote:
> From: civilwarrockI have one, what if you did this. Lets say you click

> something and something is supposed to happen right, well lets say no matter
> what pc you use it glitches freazes up yada yada. Anyway put the code in
> quotes and call a error screen to be displayed. In the future when you find
> a fix, uncomment and delete the error screen draw. Its sloppy but its a
> solution. Your Friend - MattRead the full discussion online.To add a post to
> this discussion, reply to this email ([email removed])To

> start a new discussion for this project, email
> [email removed] are receiving this email because you
> subscribed to this discussion on CodePlex. You canunsubscribe or change your

> settings on codePlex.com.Please note: Images and attachments will be removed
> from emails. Any posts to this discussion will also be available online
> atcodeplex.com
>
>
>


--
---------------------------
Jacksen Kline
Super Byte

Read the full discussion online.

To add a post to this discussion, reply to this email (Cosmos@discussions.codeplex.com)

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Jun 20, 2011 at 9:03 AM
where can i find this interrupts file

On 20/06/2011, mterwoord <notifications@codeplex.com> wrote:
> From: mterwoord
>
> See Interrupts.cs (or IRQs.cs, not sure what it's called). There's a Handle
> exception there, doing unsafe code, setting bytes at 0xB8000 etc..
>
> Right now, we keep it simple as possible, so it's working always..
> We dont want to cause a hardware exception while handling one, causing to a
> DoubleFault (and almost always) a TripleFault after that, causing a hardware
> reset (= reboot)
>
> On Mon, Jun 20, 2011 at 9:09 AM, SuperByte <[email removed]>
> wrote:
> From: SuperBytei have experinced this before but is there anway i can
> customise the
> bsod clone and also how do i get this bsod in vga
>
> On 20/06/2011, mterwoord <[email removed]> wrote:
>> From: mterwoord
>>
>> We already handle all exceptions. We have a "BSOD"-clone. It'll print the
>> exception number (in hex) in the top left corner (but this is not working
>> when in VGA mode..)
>>
>> On Mon, Jun 20, 2011 at 7:58 AM, civilwarrock <[email removed]>
>> wrote:
>> From: civilwarrockI have one, what if you did this. Lets say you click
>> something and something is supposed to happen right, well lets say no
>> matter
>> what pc you use it glitches freazes up yada yada. Anyway put the code in
>> quotes and call a error screen to be displayed. In the future when you
>> find
>> a fix, uncomment and delete the error screen draw. Its sloppy but its a
>> solution. Your Friend - MattRead the full discussion online.To add a post
>> to
>> this discussion, reply to this email ([email removed])To
>> start a new discussion for this project, email
>> [email removed] are receiving this email because you
>> subscribed to this discussion on CodePlex. You canunsubscribe or change
>> your
>> settings on codePlex.com.Please note: Images and attachments will be
>> removed
>> from emails. Any posts to this discussion will also be available online
>> atcodeplex.com
>>
>>
>>
>
>
> --
> ---------------------------
> Jacksen Kline
> Super ByteRead the full discussion online.To add a post to this discussion,
> reply to this email ([email removed])To start a new
> discussion for this project, email [email removed] are
> receiving this email because you subscribed to this discussion on CodePlex.
> You canunsubscribe or change your settings on codePlex.com.Please note:
> Images and attachments will be removed from emails. Any posts to this
> discussion will also be available online atcodeplex.com
>
>
>


--
---------------------------
Jacksen Kline
Super Byte
Coordinator
Jun 20, 2011 at 9:08 AM
Devkit

On Mon, Jun 20, 2011 at 11:04 AM, SuperByte <notifications@codeplex.com> wrote:

From: SuperByte

where can i find this interrupts file


On 20/06/2011, mterwoord <notifications@codeplex.com> wrote:
> From: mterwoord
>
> See Interrupts.cs (or IRQs.cs, not sure what it's called). There's a Handle
> exception there, doing unsafe code, setting bytes at 0xB8000 etc..
>
> Right now, we keep it simple as possible, so it's working always..
> We dont want to cause a hardware exception while handling one, causing to a
> DoubleFault (and almost always) a TripleFault after that, causing a hardware
> reset (= reboot)
>
> On Mon, Jun 20, 2011 at 9:09 AM, SuperByte <[email removed]>
> wrote:
> From: SuperBytei have experinced this before but is there anway i can

> customise the
> bsod clone and also how do i get this bsod in vga
>
> On 20/06/2011, mterwoord <[email removed]> wrote:
>> From: mterwoord
>>
>> We already handle all exceptions. We have a "BSOD"-clone. It'll print the
>> exception number (in hex) in the top left corner (but this is not working
>> when in VGA mode..)
>>
>> On Mon, Jun 20, 2011 at 7:58 AM, civilwarrock <[email removed]>
>> wrote:
>> From: civilwarrockI have one, what if you did this. Lets say you click
>> something and something is supposed to happen right, well lets say no
>> matter
>> what pc you use it glitches freazes up yada yada. Anyway put the code in
>> quotes and call a error screen to be displayed. In the future when you
>> find
>> a fix, uncomment and delete the error screen draw. Its sloppy but its a
>> solution. Your Friend - MattRead the full discussion online.To add a post
>> to
>> this discussion, reply to this email ([email removed])To
>> start a new discussion for this project, email
>> [email removed] are receiving this email because you
>> subscribed to this discussion on CodePlex. You canunsubscribe or change
>> your
>> settings on codePlex.com.Please note: Images and attachments will be
>> removed
>> from emails. Any posts to this discussion will also be available online
>> atcodeplex.com
>>
>>
>>
>
>
> --
> ---------------------------
> Jacksen Kline
> Super ByteRead the full discussion online.To add a post to this discussion,

> reply to this email ([email removed])To start a new
> discussion for this project, email [email removed] are
> receiving this email because you subscribed to this discussion on CodePlex.
> You canunsubscribe or change your settings on codePlex.com.Please note:
> Images and attachments will be removed from emails. Any posts to this
> discussion will also be available online atcodeplex.com
>
>
>


--
---------------------------
Jacksen Kline
Super Byte

Read the full discussion online.

To add a post to this discussion, reply to this email (Cosmos@discussions.codeplex.com)

To start a new discussion for this project, email Cosmos@discussions.codeplex.com

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Jun 20, 2011 at 9:10 AM
so compile my edited version of cosmos

On 20/06/2011, mterwoord <notifications@codeplex.com> wrote:
> From: mterwoord
>
> Devkit
>
> On Mon, Jun 20, 2011 at 11:04 AM, SuperByte <[email removed]>
> wrote:
> From: SuperBytewhere can i find this interrupts file
>
> On 20/06/2011, mterwoord <[email removed]> wrote:
>> From: mterwoord
>>
>> See Interrupts.cs (or IRQs.cs, not sure what it's called). There's a
>> Handle
>> exception there, doing unsafe code, setting bytes at 0xB8000 etc..
>>
>> Right now, we keep it simple as possible, so it's working always..
>> We dont want to cause a hardware exception while handling one, causing to
>> a
>> DoubleFault (and almost always) a TripleFault after that, causing a
>> hardware
>> reset (= reboot)
>>
>> On Mon, Jun 20, 2011 at 9:09 AM, SuperByte <[email removed]>
>> wrote:
>> From: SuperBytei have experinced this before but is there anway i can
>> customise the
>> bsod clone and also how do i get this bsod in vga
>>
>> On 20/06/2011, mterwoord <[email removed]> wrote:
>>> From: mterwoord
>>>
>>> We already handle all exceptions. We have a "BSOD"-clone. It'll print
>>> the
>>> exception number (in hex) in the top left corner (but this is not
>>> working
>>> when in VGA mode..)
>>>
>>> On Mon, Jun 20, 2011 at 7:58 AM, civilwarrock <[email removed]>
>>> wrote:
>>> From: civilwarrockI have one, what if you did this. Lets say you click
>>> something and something is supposed to happen right, well lets say no
>>> matter
>>> what pc you use it glitches freazes up yada yada. Anyway put the code in
>>> quotes and call a error screen to be displayed. In the future when you
>>> find
>>> a fix, uncomment and delete the error screen draw. Its sloppy but its a
>>> solution. Your Friend - MattRead the full discussion online.To add a
>>> post
>>> to
>>> this discussion, reply to this email ([email removed])To
>>> start a new discussion for this project, email
>>> [email removed] are receiving this email because you
>>> subscribed to this discussion on CodePlex. You canunsubscribe or change
>>> your
>>> settings on codePlex.com.Please note: Images and attachments will be
>>> removed
>>> from emails. Any posts to this discussion will also be available online
>>> atcodeplex.com
>>>
>>>
>>>
>>
>>
>> --
>> ---------------------------
>> Jacksen Kline
>> Super ByteRead the full discussion online.To add a post to this
>> discussion,
>> reply to this email ([email removed])To start a new
>> discussion for this project, email [email removed] are
>> receiving this email because you subscribed to this discussion on
>> CodePlex.
>> You canunsubscribe or change your settings on codePlex.com.Please note:
>> Images and attachments will be removed from emails. Any posts to this
>> discussion will also be available online atcodeplex.com
>>
>>
>>
>
>
> --
> ---------------------------
> Jacksen Kline
> Super ByteRead the full discussion online.To add a post to this discussion,
> reply to this email ([email removed])To start a new
> discussion for this project, email [email removed] are
> receiving this email because you subscribed to this discussion on CodePlex.
> You canunsubscribe or change your settings on codePlex.com.Please note:
> Images and attachments will be removed from emails. Any posts to this
> discussion will also be available online atcodeplex.com
>
>
>


--
---------------------------
Jacksen Kline
Super Byte
Coordinator
Jun 20, 2011 at 9:13 AM
correct. You need VS2010 standard for that (or more advanced edition), VS SDK installed, and InnoSetup QuickStart pack.


On Mon, Jun 20, 2011 at 11:10 AM, SuperByte <notifications@codeplex.com> wrote:

From: SuperByte

so compile my edited version of cosmos


On 20/06/2011, mterwoord <notifications@codeplex.com> wrote:
> From: mterwoord
>
> Devkit
>
> On Mon, Jun 20, 2011 at 11:04 AM, SuperByte <[email removed]>
> wrote:
> From: SuperBytewhere can i find this interrupts file

>
> On 20/06/2011, mterwoord <[email removed]> wrote:
>> From: mterwoord
>>
>> See Interrupts.cs (or IRQs.cs, not sure what it's called). There's a
>> Handle
>> exception there, doing unsafe code, setting bytes at 0xB8000 etc..
>>
>> Right now, we keep it simple as possible, so it's working always..
>> We dont want to cause a hardware exception while handling one, causing to
>> a
>> DoubleFault (and almost always) a TripleFault after that, causing a
>> hardware
>> reset (= reboot)
>>
>> On Mon, Jun 20, 2011 at 9:09 AM, SuperByte <[email removed]>
>> wrote:
>> From: SuperBytei have experinced this before but is there anway i can
>> customise the
>> bsod clone and also how do i get this bsod in vga
>>
>> On 20/06/2011, mterwoord <[email removed]> wrote:
>>> From: mterwoord
>>>
>>> We already handle all exceptions. We have a "BSOD"-clone. It'll print
>>> the
>>> exception number (in hex) in the top left corner (but this is not
>>> working
>>> when in VGA mode..)
>>>
>>> On Mon, Jun 20, 2011 at 7:58 AM, civilwarrock <[email removed]>
>>> wrote:
>>> From: civilwarrockI have one, what if you did this. Lets say you click
>>> something and something is supposed to happen right, well lets say no
>>> matter
>>> what pc you use it glitches freazes up yada yada. Anyway put the code in
>>> quotes and call a error screen to be displayed. In the future when you
>>> find
>>> a fix, uncomment and delete the error screen draw. Its sloppy but its a
>>> solution. Your Friend - MattRead the full discussion online.To add a
>>> post
>>> to
>>> this discussion, reply to this email ([email removed])To
>>> start a new discussion for this project, email
>>> [email removed] are receiving this email because you
>>> subscribed to this discussion on CodePlex. You canunsubscribe or change
>>> your
>>> settings on codePlex.com.Please note: Images and attachments will be
>>> removed
>>> from emails. Any posts to this discussion will also be available online
>>> atcodeplex.com
>>>
>>>
>>>
>>
>>
>> --
>> ---------------------------
>> Jacksen Kline
>> Super ByteRead the full discussion online.To add a post to this
>> discussion,
>> reply to this email ([email removed])To start a new
>> discussion for this project, email [email removed] are
>> receiving this email because you subscribed to this discussion on
>> CodePlex.
>> You canunsubscribe or change your settings on codePlex.com.Please note:
>> Images and attachments will be removed from emails. Any posts to this
>> discussion will also be available online atcodeplex.com
>>
>>
>>
>
>
> --
> ---------------------------
> Jacksen Kline
> Super ByteRead the full discussion online.To add a post to this discussion,
> reply to this email ([email removed])To start a new
> discussion for this project, email [email removed] are
> receiving this email because you subscribed to this discussion on CodePlex.
> You canunsubscribe or change your settings on codePlex.com.Please note:
> Images and attachments will be removed from emails. Any posts to this
> discussion will also be available online atcodeplex.com
>
>
>


--
---------------------------
Jacksen Kline
Super Byte

Read the full discussion online.

To add a post to this discussion, reply to this email (Cosmos@discussions.codeplex.com)

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Jun 20, 2011 at 9:23 AM
ok
besides that do i just download cosmos source


On 20/06/2011, mterwoord <notifications@codeplex.com> wrote:
> From: mterwoord
>
> correct. You need VS2010 standard for that (or more advanced edition), VS
> SDK installed, and InnoSetup QuickStart pack.
>
>
> On Mon, Jun 20, 2011 at 11:10 AM, SuperByte <[email removed]>
> wrote:
> From: SuperByteso compile my edited version of cosmos
>
> On 20/06/2011, mterwoord <[email removed]> wrote:
>> From: mterwoord
>>
>> Devkit
>>
>> On Mon, Jun 20, 2011 at 11:04 AM, SuperByte <[email removed]>
>> wrote:
>> From: SuperBytewhere can i find this interrupts file
>>
>> On 20/06/2011, mterwoord <[email removed]> wrote:
>>> From: mterwoord
>>>
>>> See Interrupts.cs (or IRQs.cs, not sure what it's called). There's a
>>> Handle
>>> exception there, doing unsafe code, setting bytes at 0xB8000 etc..
>>>
>>> Right now, we keep it simple as possible, so it's working always..
>>> We dont want to cause a hardware exception while handling one, causing
>>> to
>>> a
>>> DoubleFault (and almost always) a TripleFault after that, causing a
>>> hardware
>>> reset (= reboot)
>>>
>>> On Mon, Jun 20, 2011 at 9:09 AM, SuperByte <[email removed]>
>>> wrote:
>>> From: SuperBytei have experinced this before but is there anway i can
>>> customise the
>>> bsod clone and also how do i get this bsod in vga
>>>
>>> On 20/06/2011, mterwoord <[email removed]> wrote:
>>>> From: mterwoord
>>>>
>>>> We already handle all exceptions. We have a "BSOD"-clone. It'll print
>>>> the
>>>> exception number (in hex) in the top left corner (but this is not
>>>> working
>>>> when in VGA mode..)
>>>>
>>>> On Mon, Jun 20, 2011 at 7:58 AM, civilwarrock <[email removed]>
>>>> wrote:
>>>> From: civilwarrockI have one, what if you did this. Lets say you click
>>>> something and something is supposed to happen right, well lets say no
>>>> matter
>>>> what pc you use it glitches freazes up yada yada. Anyway put the code
>>>> in
>>>> quotes and call a error screen to be displayed. In the future when you
>>>> find
>>>> a fix, uncomment and delete the error screen draw. Its sloppy but its a
>>>> solution. Your Friend - MattRead the full discussion online.To add a
>>>> post
>>>> to
>>>> this discussion, reply to this email ([email removed])To
>>>> start a new discussion for this project, email
>>>> [email removed] are receiving this email because you
>>>> subscribed to this discussion on CodePlex. You canunsubscribe or change
>>>> your
>>>> settings on codePlex.com.Please note: Images and attachments will be
>>>> removed
>>>> from emails. Any posts to this discussion will also be available online
>>>> atcodeplex.com
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> ---------------------------
>>> Jacksen Kline
>>> Super ByteRead the full discussion online.To add a post to this
>>> discussion,
>>> reply to this email ([email removed])To start a new
>>> discussion for this project, email [email removed] are
>>> receiving this email because you subscribed to this discussion on
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>>> Images and attachments will be removed from emails. Any posts to this
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>>>
>>>
>>>
>>
>>
>> --
>> ---------------------------
>> Jacksen Kline
>> Super ByteRead the full discussion online.To add a post to this
>> discussion,
>> reply to this email ([email removed])To start a new
>> discussion for this project, email [email removed] are
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>>
>>
>
>
> --
> ---------------------------
> Jacksen Kline
> Super ByteRead the full discussion online.To add a post to this discussion,
> reply to this email ([email removed])To start a new
> discussion for this project, email [email removed] are
> receiving this email because you subscribed to this discussion on CodePlex.
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--
---------------------------
Jacksen Kline
Super Byte
Coordinator
Jun 20, 2011 at 9:34 AM
Yes

On Mon, Jun 20, 2011 at 11:23 AM, SuperByte <notifications@codeplex.com> wrote:

From: SuperByte

ok
besides that do i just download cosmos source



On 20/06/2011, mterwoord <notifications@codeplex.com> wrote:
> From: mterwoord
>
> correct. You need VS2010 standard for that (or more advanced edition), VS
> SDK installed, and InnoSetup QuickStart pack.
>
>
> On Mon, Jun 20, 2011 at 11:10 AM, SuperByte <[email removed]>
> wrote:
> From: SuperByteso compile my edited version of cosmos

>
> On 20/06/2011, mterwoord <[email removed]> wrote:
>> From: mterwoord
>>
>> Devkit
>>
>> On Mon, Jun 20, 2011 at 11:04 AM, SuperByte <[email removed]>
>> wrote:
>> From: SuperBytewhere can i find this interrupts file
>>
>> On 20/06/2011, mterwoord <[email removed]> wrote:
>>> From: mterwoord
>>>
>>> See Interrupts.cs (or IRQs.cs, not sure what it's called). There's a
>>> Handle
>>> exception there, doing unsafe code, setting bytes at 0xB8000 etc..
>>>
>>> Right now, we keep it simple as possible, so it's working always..
>>> We dont want to cause a hardware exception while handling one, causing
>>> to
>>> a
>>> DoubleFault (and almost always) a TripleFault after that, causing a
>>> hardware
>>> reset (= reboot)
>>>
>>> On Mon, Jun 20, 2011 at 9:09 AM, SuperByte <[email removed]>
>>> wrote:
>>> From: SuperBytei have experinced this before but is there anway i can
>>> customise the
>>> bsod clone and also how do i get this bsod in vga
>>>
>>> On 20/06/2011, mterwoord <[email removed]> wrote:
>>>> From: mterwoord
>>>>
>>>> We already handle all exceptions. We have a "BSOD"-clone. It'll print
>>>> the
>>>> exception number (in hex) in the top left corner (but this is not
>>>> working
>>>> when in VGA mode..)
>>>>
>>>> On Mon, Jun 20, 2011 at 7:58 AM, civilwarrock <[email removed]>
>>>> wrote:
>>>> From: civilwarrockI have one, what if you did this. Lets say you click
>>>> something and something is supposed to happen right, well lets say no
>>>> matter
>>>> what pc you use it glitches freazes up yada yada. Anyway put the code
>>>> in
>>>> quotes and call a error screen to be displayed. In the future when you
>>>> find
>>>> a fix, uncomment and delete the error screen draw. Its sloppy but its a
>>>> solution. Your Friend - MattRead the full discussion online.To add a
>>>> post
>>>> to
>>>> this discussion, reply to this email ([email removed])To
>>>> start a new discussion for this project, email
>>>> [email removed] are receiving this email because you
>>>> subscribed to this discussion on CodePlex. You canunsubscribe or change
>>>> your
>>>> settings on codePlex.com.Please note: Images and attachments will be
>>>> removed
>>>> from emails. Any posts to this discussion will also be available online
>>>> atcodeplex.com
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> ---------------------------
>>> Jacksen Kline
>>> Super ByteRead the full discussion online.To add a post to this
>>> discussion,
>>> reply to this email ([email removed])To start a new
>>> discussion for this project, email [email removed] are
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>>>
>>>
>>>
>>
>>
>> --
>> ---------------------------
>> Jacksen Kline
>> Super ByteRead the full discussion online.To add a post to this
>> discussion,
>> reply to this email ([email removed])To start a new
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>>
>>
>
>
> --
> ---------------------------
> Jacksen Kline
> Super ByteRead the full discussion online.To add a post to this discussion,
> reply to this email ([email removed])To start a new
> discussion for this project, email [email removed] are
> receiving this email because you subscribed to this discussion on CodePlex.
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>
>
>


--
---------------------------
Jacksen Kline
Super Byte

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