Hello,
I'm not sure if I can call this a big but here it goes: When I try to use Console.ReadKey() function to get a key that the user will press doesn't work.
//cki defining, etc, ...
if (Console.ReadKey() == cki)
{
Console.WriteLine("Works!");
}
I'm not sure if this is just now supported but it is an important feature as I need to see if the user presses keys like F1, F2, etc... Is there any other way of reading a key?
By the way if someone reply, could you tell me how to remove the Heap Usage viewr from the toc of the screen?
Thanks and keep up the good work guys.