Why graphics programming

May 26, 2012 at 12:29 PM

Some times I ask my self why are we looking forward to graphics programming, last think O knew it doesn't work on a stand alone computer, so why are we doing this??

May 27, 2012 at 2:13 PM

No answer.....!!

Coordinator
May 27, 2012 at 2:24 PM
On 5/27/2012 10:13 AM, ahmed01000410657 wrote:
> No answer.....!!

Hmm, you asked on a weekend and demand and answer within 28 hours?
Coordinator
May 29, 2012 at 2:28 PM
On 5/26/2012 8:29 AM, ahmed01000410657 wrote:
> Some times I ask my self why are we looking forward to graphics
> programming, last think O knew it doesn't work on a stand alone
> computer, so why are we doing this??

Cosmos can run on a stand alone computer. Its just that during dev
virtualizaiton is easier, and most of us are focused on dev right now.
Aug 15, 2012 at 8:25 PM
ahmed01000410657 wrote:

Some times I ask my self why are we looking forward to graphics programming, last think O knew it doesn't work on a stand alone computer, so why are we doing this??


Because we can!

Aug 16, 2012 at 8:12 AM

I'm not looking forward to graphics, I think all the noise about people's bolted on gui systems that are incompatible with standard GUI libraries is a waste of time.

All these little GUI OS projects won't really go anywhere useful, as they aren't trying to code to a known standard GUI API, for example Win32 / winforms, XNA, or a XAML platform (would be great but far too big a project I suspect - I didn't hear of a XAML parser out there in opensourceland).

The only way GUI programming will be actually useful is if it follows a system/api/footprint that already exist .. for example letting me write an app in winforms and it would "just run" on cosmos. Not that I want to write such an app, if I want a GUI I have Windows, Wine, etc.

Cosmos will allow very focused server installations, for example a web server that is just the web server, nothing else. Running in a VM, saving OS licensing costs and providing an installation written in c# from the bottom up. I would not need the overhead of a full windows core installation to run an asp.net web site.

IMO that scenario will be one of the true uses of cosmos which will make it shine.

Coordinator
Aug 16, 2012 at 11:21 PM
On 8/16/2012 7:03 PM, MONKCss wrote:
> Some times I ask my self why are we looking forward to graphics
> programming, last think O knew it doesn't work on a stand alone
> computer, so why are we doing this??

Cosmos can run on a standalone computer. See my recent youtube postings.
Aug 18, 2012 at 9:59 PM

I'm not talking about Cosmos but about the graphics in it, I mean you can not run a graphical OS based on Cosmos....... If not so send me your youtube videos' link,,,,,,

Aug 24, 2012 at 2:00 AM
ahmed01000410657 wrote:

I'm not talking about Cosmos but about the graphics in it, I mean you can not run a graphical OS based on Cosmos....... If not so send me your youtube videos' link,,,,,,

I have done this several times and yes you can have graphical operating systems that can boot on real hardware. Sadly only with 320x200 resolution. I do not believe I have any videos but you should check out my channel http://youtube.com/gruntlover2  I post most updates for my OS and have several videos of Graphics in cosmos that CAN run on real hardware.

Oct 25, 2012 at 8:35 PM

The only time it DOESNT run on real hardware is if you use the SVGA driver which is for VMWare only. If you use the regular VGA driver then its fine.

Feb 15, 2013 at 9:02 AM
this guy says it works on standalone pc
http://www.youtube.com/user/XDalutZX?feature=watch
Feb 15, 2013 at 9:13 AM
No-one is disputing that the standard 320x200 resolution works on real hardware. It's just a horrendous resolution for any screen bigger than about 5 inches :P.
May 12, 2013 at 8:50 AM
Edited May 12, 2013 at 8:58 AM
It's may be to use C# Software Graphics Library AltSketch when C# inerfaces & some other base functionality of Cosmos System assemblies will be supported. AltSketch includes nice graphics functionality, fast GUI & native C# implementation of FreeType font rendering library.